In any Cyberpunk setting, the use of Cybernetics is pretty gratuitous, and Ward Thirteen is no different. However we’ve taken a more practical approach over the flashy “Gunblade-Flamethrower Arm + Neon Eyelid” combo. Essentially, cybernetic use is restricted to Prosthetics, and Neural Interface Devices…
All physical conflict in Ward Thirteen revolves around ranged combat, with a focus on tactics, strategy, and resource management. All battles are battles of attrition, and it’s not uncommon for a battle to take place over 3-5 smaller fights. While most games force you into a situation where the only…
In the wake of sweeping social and economic downturn, the Global Republic rose from the ashes of the now defunct United Nations. Initially composed of only the American Union and the European Alliance, the Global Republic led to innovations such as the Universal Credit system, Republic IDs, and the World-Wide Wireless…
The Health system used in Ward Thirteen differs greatly from the system used by most RPGs today. It most cloesely resembles systems used in both Pen and Paper RPGs and modern FPS games. In the Ward, every bullet matters, and any wound can be fatal. Players should never get to…
Ward Thirteen is a small ORPG currently in development. While many tend to look down on indie games, online games in particular, being a small group of developers has advantages. For one, we don’t have investors telling us what to do, we’re able to make whatever changes we see fit,…